This is a good sight for those who do not have a copy of the d20 modern core rulebook
-Captcha Code Convention
{
The captcha codes will follow the following format [type, (!)00][name, (0)000]
[rank, 00]
so Mjolnir Armor would be
qpmonr7Q
[armor][mjiolnir][500]
and a broken one would be
!qponr7Q
though the middle doesnt really matter at all unless previously designated
the && logic operator creates a power equal to the sum of the parts though it
takes on the Category of the first item, i.e an armor && a rifle makes a piece
of armor, and properties of both. If the resulting properties would make the
item weaker then the power is either the higher minus the lower or 00.
the || logic operator creates a power equal to the highest power + the average
power of the parts and takes on a random catigory and properties of the parts
(50% chance for each part to pass on catigory and 25% chance to pass on each
property, must carry at minumum the average amount of properties)
the max value for the each position is 63 (64 character system) making the max rank 4200(technically 4160 but we round to a nice number)
which is anti-matter itself
rank is the power an obect has in relation to other obects, so this is for the
dm to estimate accordingly. most common house hold items are rank 0-2
key:
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
a 10
b 11
c 12
d 13
e 14
f 15
g 16
h 17
i 18
j 19
k 20
l 21
m 22
n 23
o 24
p 25
q 26
r 27
s 28
t 29
u 30
v 31
w 32
x 33
y 34
z 35
A 36
B 37
C 38
D 39
E 40
F 41
G 42
H 43
I 44
J 45
K 46
L 47
M 48
N 49
O 50
P 51
Q 52
R 53
S 54
T 55
U 56
V 57
W 58
X 59
Y 60
Z 61
? 62
! 63
catigory key: (More May be added as we go)
db shoes
qp armor
01 blade
! broken prefix
~0 mace (~ is all 8 slots punched through)
~x flail
~~ stick
~V Ax
~U Guan-Dao
rr sub-machine gun
0r pistol
r~ rifle
rs sniper rifle
rh heavy machine gun
ss shrapnel
}
-Trying to create a captcha code
{
DM determines DC for the code trying to be created
For having an item that includes the code of the item you are trying to create
the DC is halved
For having a part of the item the DC is decreased by 10
}
-Character Creation
{
Characters will start at level 1
Characters are 13 years old
Characters can not have an occupation
Characters will start with 3 feats instead of 2
Characters have the skill “Computer Use” even if it is not included in the
character’s class
Characters can only train in “Computer Use” if they have an INT above 14
Characters cannot take a weapon proficiency feat, that is replaced by the Strife
Specibus
Characters do not have an occupation, but can have wealth
Stats are made by having 84 points to distribute amongst the stats
Characters start with 10 captcha cards, 1 module, and 1 Strife Specibus
No two characters may have the same module at the beginin, we will roll to
determin selection priority
}
-Strife Specibus
{
The Strife Specibus replaces weapon proficiency feats
Makeshift weapons count as the weapon they are trying to immitate for the
Specibus
If a weapon breaks its specibus breaks
To fix a broken specibus, place a normal version of the weapon back in the
specibus
}
-Captcha cards, Sylladexs, and Modules
{
Captcha cards are expensive to alchemize (10,000 gritz same fore strife
specibus)
Captcha cards can be duplicated to fit module’s needs according to how the
module works
Sylladexs replaces the inventory
Current Modules: (Open to additions)
-Stack and Que
{
Every Captcha Card put into a stack or que counts as 2 cards
In a stack you can only take the top item out of the sylladex
In a que you can only take the bottom item out of the sylladex
}
-Tree
{
The root of the tree takes one captcha card
Each pair of branches from a single item takes one captcha card
So a tree with a root and 2 branches uses only 2 captcha cards
In the tree a user either takes the root and dumps the leaves or takes
the leaves
}
-Miracles
{
Basically it has infinite space
But it only works when the DM says it should
}
-Array
{
The array can go up to 9 dimensions
Every dimension above the 1st dimension adds a 10% failure chance to
retrieve an item
The array has a storage capacity of it’s area but only uses cards to
fill in the side
So a 5 by 5 has an area of 25 but uses only 10 cards
A 3 by 3 by 3 has an area of 27 but uses only 9 cards
}
-Hash Map
{
Can take out any item at any time
1 card is equivalent to 1 storage area
Has three mods: (V=1 C=2, V=2 C=1, Scrabble)
}
-Drawing
{
1 card is equivalent to 1 storage area
It is used by doing a Craft(Art) check with a DC determined by the
DM
Each attempt represents a 10 second sketch
}
-Vector
{
1 card is equivalent to 1 storage slot
Can take out any item any time
Can automatically generate n new cards when it fills where n is a number determined by the player, will use grits to make new cards
}
-Rubik’s
{
Every card is a separate rubik’s shape that must be solved to unlock
the more complex an item is the more dimensions the shape has
}
}